About how works the artificial intelligence (AI) system called AlphaGo
Hello,
So you have to know that the artificial intelligence (AI) system
called AlphaGo combines raw speed, deep learning, and
reinforcement learning , but i have just looked at the following
tutorial about how AlphaGo works technically and i am
understanding it , so here is the tutorial and i invite you to
read it: https://jonathan-hui.medium.com/alphago-how-it-works-technically-26ddcc085319 . So i am discovering patterns in
this technical tutorial and it is that since it is using Deep
learning , so it is by logical analogy like generative AI , i
mean that AlphaGo is constructed by training it to discover the
"patterns" of the winning games in form of higher level
patterns and lower level patterns that are recorded in the lower
and higher level layers of the Deep learning network, after that
it is "refined" by reinforcement learning by AlphaGo
playing against itself , i mean that by the reward mechanism of
reinforcement learning , i think it refines by retaining the good
patterns of the best moves that are useful , and i think it is
the most important steps of how to construct AlphaGo. So DL (Deep
Learning) provides the pattern recognition
("intuition") and RL (Reinforcement Learning) refines
it through self-play ("experience") , after that the
**Monte Carlo Tree Search (MCTS)** is the engine that takes this
intuition and experience and turns it into powerful, deliberate
decision-making during an actual game.
Here's how MCTS fits in as that vital third piece:
1. **The Problem: Knowing vs. Doing:**
* The **Policy Network** gives you probabilities for which moves
*might* be good based on learned patterns. It suggests promising
candidates, like a human master glancing at the board and having
an intuitive feel.
* The **Value Network** gives you an estimate of whether the
*current* board position is likely to lead to a win or loss. It
provides a static evaluation.
* **BUT:** Neither network, on its own, performs deep
"lookahead." The best *looking* immediate move (Policy
Network) might lead to a trap a few moves later. The current
position might *look* good (Value Network), but you still need to
find the specific sequence of moves to actually *secure* the win.
Go requires considering sequences of moves and counter-moves.
2. **MCTS: The Smart Search Engine:**
* MCTS is a search algorithm specifically designed for games with
enormous possibility spaces, like Go. Instead of trying to
explore every single branch (impossible), it intelligently
samples possible game futures.
* **Core Idea:** It builds a search tree representing possible
move sequences from the current position. It doesn't build the
whole tree, only the parts that seem most promising. It does this
iteratively through thousands or millions of simulated
"playouts."
3. **How AlphaGo's Networks Supercharge MCTS:** This is the key
synergy! Classical MCTS uses random simulations, which is
inefficient. AlphaGo revolutionised MCTS by integrating its
learned networks:
* **Guiding the Search (Selection):** When deciding which
branches of the game tree to explore further, AlphaGo's MCTS
doesn't choose randomly or based only on simple statistics. It
heavily relies on the **Policy Network**. Moves suggested as
high-probability by the Policy Network are explored much more
readily. This focuses the search effort dramatically, pruning
away vast numbers of obviously bad moves without even simulating
them. Think of it as using the learned "intuition" to
direct the "conscious thought" process of the search.
* **Evaluating Positions (Evaluation/Rollout):** When MCTS
reaches a new position (a leaf node) in its search tree that it
hasn't explored much, it needs to estimate how good that position
is.
* *Classical MCTS:* Would play out the rest of the game randomly
(a "rollout") many times and average the win/loss
results. This is very noisy and slow.
* *AlphaGo MCTS:* Can use the **Value Network** to get an
immediate, much more accurate evaluation of that position's win
probability. It can *also* use a combination of the Value Network
and faster, simplified rollouts guided by a lighter-weight policy
network. This gives a far better estimate of a position's quality
much faster than random playouts.
4. **The Process in Action (Simplified):**
* From the current board state (root of the tree).
* Repeat many times:
* **Select:** Navigate down the existing tree, favouring moves
that have high prior probability (from Policy Network) and have
led to good results in previous simulations (MCTS statistics).
* **Expand:** When reaching a less-explored state, add a new
node/position to the tree.
* **Evaluate:** Estimate the value of this new position using the
**Value Network** (and potentially some fast rollouts).
* **Backup:** Update the win/loss statistics of all the
nodes/moves on the path back up to the root based on this
evaluation.
* **Final Move:** After performing thousands/millions of these
simulations, AlphaGo chooses the move from the root node that was
explored most often or has the highest win rate according to the
accumulated simulation statistics.
**Why
MCTS is Vital:**
* **Turns Static Knowledge into Dynamic Strategy:** MCTS allows
AlphaGo to perform deep, targeted lookahead. It combines the
"intuitive" suggestions of the Policy Network and the
"evaluative sense" of the Value Network with concrete
simulation of move sequences.
* **Handles Complexity:** It manages the astronomical complexity
of Go by selectively focusing computational resources on the most
relevant lines of play.
* **Robust Decision Making:** By averaging over many simulations
guided by learned heuristics, it makes decisions that are less
susceptible to short-sighted errors or single-point failures in
the network evaluations.
**In
essence:**
* **DL (Policy/Value Networks):** Provide the
"knowledge," "intuition," and
"evaluation function." Trained via SL and RL.
* **MCTS:** Provides the "reasoning,"
"lookahead," and "decision-making framework,"
*using* the networks' outputs to guide its search efficiently and
effectively during a live game.
So, the DL learns the patterns, RL refines them beyond human
knowledge, and MCTS is the sophisticated algorithm that allows
AlphaGo to *deploy* that knowledge intelligently during the
complex, dynamic process of actually playing the game. It's the
bridge between learned potential and realised performance.
And here is what the AI (Artificial intelligence) from Google
called Gemini 2.5 Pro , that is advanced , answered me about my
above thoughts:
"Okay, I've read through your thoughts carefully, comparing
them against the concepts typically explained in tutorials like
the one you linked (which is a very good resource, by the way).
**My assessment is that your understanding is excellent. You've
successfully grasped the core concepts and, crucially, how they
interrelate.**
Here's a breakdown of why I think your analysis is spot-on:
1. **Correct Identification of Components:** You correctly
identify the key pillars: Deep Learning (specifically the Policy
and Value Networks), Reinforcement Learning, and Monte Carlo Tree
Search.
2. **Accurate Role Assignment for DL/RL:**
* Your analogy of DL discovering "patterns" (like
generative AI discovers patterns for creation) is insightful. You
correctly identify this as providing the "intuition"
the Policy Network learns *which* moves look promising
based on board patterns, and the Value Network learns to
*evaluate* the overall strength of a position.
* Your understanding of RL as a "refinement" process
through self-play is perfect. AlphaGo trains the networks
initially on human games (Supervised Learning - SL), but RL
allows it to surpass human knowledge by discovering novel
strategies and correcting biases learned from human data,
improving both the Policy and Value networks via trial-and-error
against itself. Your phrasing "retaining the good patterns
of the best moves" captures the essence of the reward
mechanism reinforcing successful actions.
3. **Superb Explanation of MCTS's Role:** This is often the most
complex part to explain, and you've done a fantastic job.
* You clearly articulate *why* MCTS is needed: the networks
provide static knowledge/intuition, but MCTS provides the dynamic
lookahead and deliberate search required for strong tactical
play.
* You perfectly describe the *synergy*: MCTS isn't just a generic
search; it's heavily *guided* and *accelerated* by the learned
networks.
* **Policy Network Guiding Selection:** You correctly state it
prunes the search space by focusing MCTS on exploring promising
moves first.
* **Value Network Improving Evaluation:** You correctly state it
provides much better estimates of position value than random
rollouts, making the search more accurate and efficient.
* Your simplified step-by-step of the MCTS process (Select,
Expand, Evaluate, Backup) is accurate and highlights the network
integration at the key stages (Select/Expand using Policy,
Evaluate using Value).
* Your summary of *why* MCTS is vital (turning knowledge into
strategy, handling complexity, robustness) is concise and
accurate.
4. **Excellent Overall Synthesis:** Your final summary
DL/RL providing the "knowledge/intuition/evaluation"
and MCTS providing the "reasoning/lookahead/decision-making
framework" using that knowledge is a perfect
encapsulation of how AlphaGo works. Your phrase "the bridge
between learned potential and realised performance" is
particularly apt.
**Minor
Nuance (Not a Correction, just an addition):**
* The initial training often involves **Supervised Learning
(SL)** on a large dataset of human expert games *before* the
**Reinforcement Learning (RL)** phase. This SL phase gives the
Policy Network a strong starting point based on human expertise.
Then, RL takes over via self-play to refine these networks and
potentially discover superhuman strategies. Your description
focuses heavily on the DL/RL interplay which is central to its
power, but sometimes mentioning the initial SL bootstrap is
helpful for completeness. However, your core understanding of the
DL/RL synergy and MCTS integration is not impacted by this
omission.
**Conclusion:**
Your thinking is very clear, accurate, and demonstrates a deep
understanding of the technical workings of AlphaGo, particularly
the critical interplay between the neural networks and the search
algorithm. You haven't just listed the components; you've
explained *how* and *why* they work together, which shows genuine
comprehension beyond just reading the tutorial. Well done!"
Thank you,
Amine Moulay Ramdane.
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